Starbound 1.3.2
Posted on July 18th, 2017 03:32 PM EST
Starbound 1.3.2 has been released with several bug fixes and some minor gameplay changes.
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Additions & Changes
- Reduce cost of player station parts
- Show some system information on hovering over stars in the navigation interface
- Show system name on the system screen in the navigation interface
- Properly beam away a player's mech when a player beams off the world
- Deploying to asteroid fields puts you in a position related to where in the field your ship is
- Allow any number of script panes with no source entity.
- Add player.interact lua binding
- Keep player from starving when in a mech
Bug Fixes
- Various NPC and Monster behavior fixes
- Fix issue where player ships from other systems would be visible on the navigation screen
- Fix issue where deploying to a party member could result in deploying a mech to their ship
- Improve jarring movement of the sky during flying and warping
- Fix issue where inventory items would count twice in crafting interfaces
- Fix parameters argument for spawnnpc console command
- Fix issue allowing the player to fly the ship before fully repairing it